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In games, performance actually suffered. Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this.
They were ATI’s first graphics solutions to carry the Mobility moniker. In other projects Wikimedia Commons.
ATI Rage 128 Pro Ultra AGP 32mb Graphics Card
This late chip was very similar to the Rage II and supported the same application coding. This, in addition to 32mg early lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution. From Wikipedia, the free encyclopedia.
In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality. It was also seen on Intel motherboards, as recently asand was still used in for server motherboards. Archived from the original on It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control.
Aside from the VR chip’s lower price-point, the main difference was that the former was a full bit design, while the VR, still a bit processor internally, used a bit external memory interface.
Despite the poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games, however this was still not enough to garner much interest from PC enthusiasts. Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers.
NT put them both on the AGP bus and switched between them, and so the board could only operate as a single Rage Pro with the performance of a Rage Fury card.
ATI Rage Pro Ultra AGP 32mb Graphics Card | eBay
The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. Initial versions relied on standard graphics memory configurations: It is the successor to the Mach series of 2D accelerators.
It was ATI’s first dual texturing renderer, in that it could output two pixels per clock two pixel pipelines. Views Read Edit View history. Retrieved from ” https: The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary.
As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards. Archived copy as title Pages using deprecated image syntax Ago category with local link different than on Wikidata. As the name says, AFR renders each frame on an independent graphics processor.
This page was last edited on 7 Juneat Current technologies and software. The processor was known for its well-performing bit color mode, but also ragw poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. Windows 95 and Mac OS were not supported.